A story for you. Pull up a chair. Cocoa, anyone? Alright then.
Once upon a time, when your friend Kent had been just dating The Kirsten for a short time, when it was still vital to do only impressive things so that she wouldn’t walk out the front door and go date someone else, a mistake was made. I invaded Europe.
Yes.
It was her first time playing Risk, which is why she didn’t realize that Europe is pretty much impossible to hold onto. (Like the old saying goes: “Can any man grasp the wind? Neither, [therefore*], can he hold Europe early in the game.”) Unfortunately for, well, both of us, she also assumed, innocently, that relationships outside the game amount to implicit truces within the game. If you’re laughing, it’s because you haven’t played a competitive game with the woman who, miraculously enough, is now my wife.
It was nearly three years—until three nights ago, actually—before she played Risk again.
I brought my Risk game to work the month after I started working here, and we’ve played several times since. I tell you all of this because it’s important to understand that I have to get my gaming in somehow, and my coworkers are helping me out. While we’ve been busy playing our games of Risk here, Kirsten has shifted all of her game-related vitriol to Power Grid. That’s an awesome, awesome game, so what was I to do? That’s right, it’s on the spare desk to my left, and we’re two turns in. I may be playing the weeks-long version of a game again, but it beats the heck out of leaving it at home and never playing it at all, right? Yes it does.
Also, after hearing about how great it was, and how it has all the positive attributes of Chuck Norris plus great taste that doesn’t fill you up, I finally picked up a copy of Puerto Rico!

It’s complex and has a million pieces that we got to punch out of the cardboard they came in. The basic idea is to build up a stable and productive economy in mid-1500s Puerto Rico with the aid of goods (indigo, sugar, coffee, corn, and tobacco), buildings of various functions, and colonists who are happy to do the work for you because they’re actually 3/16″ slices of wooden dowel and don’t know any better. It looks atrociously complicated at first, but it’s actually pretty simple to play. All of the various buildings and particular functions are sort of like building blocks. You don’t dip into a tub of Legos and pull out, for example, the 350 specific pieces you’re going to use to build your camel food shop, right? You take a couple of pieces at a time and keep your eye on others, you put them together how they fit best, and eventually, you’re selling camel food. Puerto Rico strikes me as sort of the same way. Eventually, you play it several times and get some experience with what the different buildings and things do, but you can jump in and play and enjoy yourself without memorizing all of that. You build a little production of goods and shipping and plantations and things, and whatever pieces you discover will help you along the way, you use. It seems like as much of a tool kit as a game, and I like that. We’ve just kind of dipped our toes in so far (have to have at least three people, and the Barley doesn’t count), but it looks as promising as everything I’ve heard. Anyone want to come over and play?
What have you been playing these days, friends? I’d love to hear about it.
* – Some translations: “verily”